Narwhal's Infectious Wound
(Divination)

Range:  0
Components:  V, S, M
Duration:  1 turn per level
Casting Time:  2
Area of Effect:  Weapon touched
Saving Throw:  Negates

This spell works as a sort of slow poison or disease or curse. The caster casts the spell upon the damaging portion of a weapon, and when the weapon does damage to someone the spell is used. The victim takes 2 HP of damage for every three levels of the caster every round. The wound stays open and festering no matter how much dressing or medical care is given to it. While a cure spell will heal the damage, the wound is still there and will continue to plague the victim. The only way to get rid of the effect is to first cast remove curse and then cure disease on the victim.
The material component is a piece of rotten meat rubbed on the weapon as the spell is cast.

